🎯 Squad Review: The Tactical War Game That Rewards Patience, Precision, and Pure Chaos
- cromare123
- Jun 24
- 3 min read
🪖 Welcome to the Battlefield—No Respawn Spamming Here
If you’re used to fast-paced shooters where you can bunny-hop your way to victory, Squad will humble you in the first five minutes. Developed by Offworld Industries, Squad is a realistic tactical FPS that throws you into massive 100-player battles where communication, teamwork, and strategy aren’t optional—they’re survival.
And after logging countless hours in the sniper role (because let’s be honest, I’ve been a long-range menace since the Halo 3 days), I can say this: Squad is one of the most immersive and rewarding shooters I’ve ever played.

🎧 The Sound of War Is Not Just Noise—It’s a Language
Let’s start with the sound design, because Squad doesn’t just simulate war—it sounds like it. Gunfire echoes across valleys, mortars thump in the distance, and the crack of a sniper round feels like it just missed your ear. The first time I heard an A-10 strafing run overhead, I actually ducked IRL.
This isn’t just audio polish—it’s tactical information. You’ll learn to recognize the difference between a .50 cal and an AK burst, and that knowledge will save your squad more than once.
🗺️ Maps That Feel Like Real Places
From the urban chaos of Fallujah to the dense forests of Gorodok, Squad’s maps are sprawling, detailed, and brutally unforgiving. These aren’t just arenas—they’re battlefields. You’ll need to navigate terrain, use cover, and coordinate vehicle support to survive.
And as a sniper? These maps are your playground. Finding the perfect perch, calculating bullet drop, and watching enemy squads scramble after a well-placed shot—it’s the kind of satisfaction you just don’t get in arcade shooters.

🔫 The Sniper Class: Patience Is Power
Let’s talk about my bread and butter: the Marksman role. In Squad, sniping isn’t about racking up kills—it’s about intel, disruption, and surgical precision. You’re not just a lone wolf (though it’s tempting); you’re the eyes of your squad, the one who spots enemy FOBs, calls out armor, and picks off high-value targets.
There’s no killcam. No hit markers. Just the quiet satisfaction of watching a distant silhouette drop and your squad leader saying, “Nice shot.”
🧠 Teamwork Makes the War Machine Work
Squad lives and dies by its community and communication. Every match is a social experiment in coordination. When it works, it’s magic—convoys rolling out, infantry pushing in sync, medics dragging wounded behind cover. When it doesn’t… well, you’ll learn to appreciate good squad leaders real fast.
Pro tip: Find a server with a strong community and stick with it. The difference between chaos and cohesion is often just a good SL and a mic check.
🛠️ Performance, Bugs, and the Jank We Tolerate
Let’s be real—Squad isn’t perfect. It’s still got some performance hiccups, occasional bugs, and the UI can be a bit clunky. But the devs have been steadily updating the game, and the core experience is strong enough to keep players coming back.
“It’s the best conglomoration of shit, yes.” — actual Reddit comment, and honestly, kind of accurate
🧭 Final Verdict: A Mil-Sim Masterpiece (If You’re Ready for It)
Squad isn’t for everyone. It’s slow, punishing, and demands a level of coordination that most shooters don’t even attempt. But if you’re looking for a realistic war game with a thriving community, and especially if you love the sniper role like I do, Squad is absolutely worth your
time in 2025.
It’s not just a game—it’s a shared experience, where every bullet, every callout, and every decision matters.
Squads Steam Page: https://store.steampowered.com/app/393380/Squad/
Have you played Squad? Got a favorite sniper moment or a squad leader horror story?
Drop it in the comments or share it in our QuestLog Groups feed—we’d love to hear your war stories.
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